RaysEngine (Hangzhou) Technology Co., Ltd. is the world's leading provider of cloud-native real-time rendering engine, founded by Professor Wang Rui from the National Key Laboratory of CAD&CG of Zhejiang University. The company focuses on graphics rendering technology research and development, independently developed the world's first cloud-native real-time rendering engine RaysEngine, with full-stack self-research technology advantages, holding complete independent intellectual property rights, fully support the construction of the localised Xintronics ecosystem, and has comprehensively supported the domestic general-purpose GPUs, NPUs, and the amount of targeted adaptation support for the Moore Threads, Jingjia Micro, and other domestic rendering of only a few domestic GPUs. RaysEngine provides efficient and high-quality rendering services with end-cloud collaborative architecture, self-optimising computing framework and high-fidelity low-latency rendering algorithms, providing efficient and high-quality underlying technical support for robotics research and development. Relying on RaysEngine, the company has built RaysTwins, a simulation and training platform for future robots and embodied intelligence, which integrates rapid modelling, asset management, interaction scheduling, physical/sensor simulation, parallel training and ROS2 interconnection, providing integrated capabilities from “virtual world construction” to ”intelligent body behaviour generation“. It provides an integrated capability from ”virtual world construction" to "intelligent body behaviour generation", which can effectively reduce the cost of trial and error in robot development and shorten the iteration cycle. As a national high-tech enterprise, national science and technology-based small and medium-sized enterprise and Zhejiang Province "speciality, speciality, speciality, speciality, new" enterprise, LightCloud has formed core technology barriers in the field of computer graphics, and its products are widely used in such cutting-edge fields as embodied intelligence simulation, industrial and urban digital twins, digital humans, XR, etc., providing the underlying engine and platform-level solutions for full-fledged virtual worlds. platform-level solutions for full-fidelity virtual worlds.